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Straight 14-1 Continuous

STRAIGHT 14-1 CONTINUOUS

TYPE AND OBJECT OF GAME

In straight 14-1 continuous pool, the shooter may attempt to pocket any ball on the table. The object is to reach a set number of points determined by agreement before the game. One point is scored for each ball pocketed where no foul is made. A typical game might require a player to score 100 points, meaning at least 100 balls must be pocketed to win. In professional venues, straight pool is usually played to 150 points. Straight pool is a call-pocket game, meaning the player must indicate the intended object ball and pocket on every shot. How the ball reaches the pocket is irrelevant, so long as the called ball enters the called pocket.

Unlike in most pool games, where pocketing a ball and spreading the balls is the aim on the break, the object in straight 14-1 continuous pool’s standard initial break shot is to leave the opponent with a safety. This is because the call-pocket rule includes the break shot. This makes it similar to the break shot in snooker.

PLAYERS

Two players or two teams

BALLS USED

In Straight 14-1 continuous, all 15 regular balls are used

RACK

Standard triangle rack with the apex ball on the foot spot, 1-ball on the racker’s right corner, 5-ball on left corner. Other balls are placed at random.(see picture below)

Straight 14-1 Continuous

STRAIGHT 14-1 CONTINUOUS BREAK SHOT

On the break, either a ball must be pocketed in a designated pocket or the cue ball and at least two additional balls must touch a rail. The failure to accomplish one of these two options results in a foul. Fouling on the initial break results in a special penalty of a loss of 2 points. In addition, the opponent has the choice either of accepting the table in position, or alternatively of having the balls re-racked and requiring the offending player to repeat the opening break.

All other fouls during the game result in a one point deduction, including fouling on an intergame rack. However, a third foul in a row at any time in a straight pool game results in a loss of 15 points (for purposes of this rule, a foul on the initial break, though it is a loss of two points, is not counted as two fouls). The 15 point deduction is in addition to the one point loss for each foul. Thus, the first two fouls are a loss of one point each, and the third foul in a row is a loss of 16 points; 1 point for the foul, and 15 points for it being the third contiguous foul.

INTERGAME RACKING

Because Straight 14-1 Continuous pool is played to a specific number of points normally far in excess of the 15 points (professional matches are usually to 150 points) total available in the initial rack, multiple intergame racks are necessary. Intergame racking employs a separate set of rules from those in place at the game’s start.

To reach the point where an intergame rack becomes necessary, the balls are played until only the cue ball and one object ball remain on the table’s surface. At that time, if neither the cue ball or the fifteenth object ball remains in the rack area (or is interfering with racking in the rack area) the fourteen pocketed object balls are racked with no apex ball, and the rack is placed so that if the apex ball were in the rack, its center would rest directly over the table’s foot spot. Play then continues with the cue ball shot from where it rested and the fifteenth, non-racked, object ball from where it rested prior to racking.

The “Straight 14-1 Continuous” appellation derives from this racking practice, i.e., that fourteen racked object balls and one remaining object ball left in position is presented to the players at the conclusion of each intergame rack. The shooter will then normally try to pocket the unracked fifteenth ball, and at the same time have the cue ball carom into the fourteen racked balls, spreading them so that subsequent shots are available, and a run may continue.

A number of rules have developed which detail what must be done when one or both of the cue ball and fifteenth object ball are either in the rack area at the time an intergame rack is necessary, or are in such proximity to the intergame racking area, that the physical rack cannot be used without moving the one or the other. The rules also vary depending on whether the cue ball or fifteenth object ball are resting on the table’s head spot. Such rules are detailed on the following chart (note therein that the kitchen refers to the area behind the table’s head string).

Straight 14-1 Continuous pool intergame racking chart
15th ball lies Cue ball lies
In the Rack Not in the Rackand not on the Head Spot On The Head Spot
In The Rack 15th ball: foot spotCue Ball: in kitchen 15th ball: head spotCue Ball: in position 15th ball: center spotCue Ball: in position
Pocketed 15th ball: foot spotCue Ball: in kitchen 15th ball: foot spotCue Ball: in position 15th ball: foot spotCue Ball: in position
Behind Head String,but not on Head Spot 15th ball: in positionCue Ball: head spot
Not behind Head String,and not in the Rack 15th ball: in positionCue Ball: in kitchen
On Head Spot 15th ball: in positionCue Ball: center spot

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